Home Field Advantage: Why every school esports program needs a home base in its state league

Home Field Advantage: Why every school esports program needs a home base in its state league

Esports Professor / President & Founder TAEL Dr. Katrina Lewis
September 21, 2026
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State Leagues

Home Field Advantage

Why every school esports program needs a home base in its state league, and how ISEA connects those leagues across the country.

Home Field Advantage: Why your esports program starts with your state league
At a glance (Through a TN lens)
  • School sportsRun by TSSAA, a nonprofit governed by member schools
  • Esports in TNTAEL, a 501(c)(3) led by Tennessee educators and coaches
  • National networkISEA, state esports leagues in more than 25 states
  • Fall seasonTAEL regular season begins September 28, 2026

Nobody asks who runs Friday night football. Everybody knows.

It's the state association. So why is esports still the exception?

Schools today have plenty of esports options: national platforms, regional circuits, college tournaments, and state leagues. That's a good thing. But every sport needs a home base, and for esports, that home base should be your state nonprofit esports association. It's built by educators in your state, for students in your state, and it grows in the direction its member schools take it.

Fall seasons are just getting underway in most states, so there's still time to give your students a home field this year.

Esports should be run the way school sports already are

For traditional sports in Tennessee, that association is the Tennessee Secondary School Athletic Association (TSSAA), a 501(c)(3) nonprofit governed and operated by its member school principals and not owned by any institution or government entity. School administrators make the rules. A Legislative Council of 12 administrators, 4 from each Grand Division, holds the authority to change the Constitution and Bylaws, and principals discuss proposals at annual regional meetings. A separate 12-member Board of Control enforces regulations, runs state meetings, and authorizes expenditures.

Esports in Tennessee is not yet a TSSAA-recognized activity. But the TSSAA model is the one state esports associations are built on, and it is the clearest way to understand what a state league should look like.

TSSAA (Traditional Sports)State Nonprofit Esports League (TAEL)
Legal structure501(c)(3) nonprofit501(c)(3) nonprofit
Answers toMember schoolsMember schools and the students they serve
Who leads itSchool administratorsTennessee educators, administrators, K-12 coaches, and college coaches
Who makes the rulesElected school administratorsEducators, with input from member coaches
Where fees goBack into school athleticsBack into competition, coaches, and students
National connectionNational federation of state associationsISEA, a coalition of state esports associations
Schools' voiceVote, serve on councils, submit proposalsHelp shape titles, rules, and season formats while the league grows
TransparencyPublic meetings and financialsPublic filings and published operating costs

The traditional model also shows how new activities earn their place. Schools propose them, and they grow into full sanctioning over time. This year, Page High School proposed recognizing boys' volleyball as an emerging sport for 2026-27, with full sanctioned status in 2027-28. Girls' flag football already made that journey, moving from emerging sport status to a state championship.

Already happening

In South Dakota, it has already happened for esports. After a pilot season, the South Dakota High School Activities Association sanctioned esports as an official activity, and the state has held sanctioned state tournaments since 2025.

Minnesota is next, with the Minnesota State High School League launching an esports pilot season in 2026-27.

That is the path TAEL is pursuing for esports. We are working toward TSSAA recognition as an official activity, and every Tennessee school that competes in TAEL strengthens that case and helps build a statewide structure that will serve students for years to come.

Why your school should join your state league

1. Your school has a real voice. Many state associations are still in a growth period. That means the schools at the table right now help decide which titles are offered, how seasons are structured, what the rules look like, and where the league goes next.

2. Your investment stays in your state. Nonprofit fees fund competition, coach support, awards, events, and scholarships for students in your state.

3. Educators run it. State associations are built by teachers, coaches, and school leaders who understand bell schedules, IT restrictions, board policy, and what it takes to keep kids engaged at school.

4. It builds toward state recognition. State associations are the organizations working with activities associations, principals' groups, and education agencies to make esports a recognized school activity. When your school joins, you strengthen that case.

5. Every school gets access. State nonprofits are designed around access, including rural schools, small schools, and schools with limited budgets. In Tennessee, no school is ever turned away due to cost.

6. Competition connects to learning. State leagues align their work with state standards, CTE, and computer science so esports supports your academic goals instead of competing with them. In Tennessee, that is Play to Pathways™.

7. Coaches get support. Training, certification, handbooks, and a network of other coaches in your state who have already solved the problems you are about to run into.

8. Students see a path forward. State leagues connect students to colleges, scholarships, and careers, starting close to home.

9. You join a national network. Through the Interstate Scholastic Esports Alliance, your state league connects your students to regional play, publisher partnerships, and collegiate pathways across the country.

10. There is transparency and accountability. Nonprofits have boards, public filings, and a legal obligation to serve their mission. You can see where the money goes.

11. You are building something that belongs to your state. When you invest in your state association, you are building a lasting program owned by the educators and students it serves.

Your state league AND other leagues

Joining your state league does not mean you have to stop there. A high school basketball player can play a TSSAA season for their school and an AAU season on the weekends. Esports works the same way.

Many schools compete in their state league and also take part in national leagues, regional circuits, college-hosted tournaments, and publisher events. Different leagues offer different titles, schedules, formats, and opportunities, and the right mix depends on your students. A school with a strong VALORANT team might want more competition than one season provides. A school just starting out might want one league and a manageable schedule.

What matters is that your program has a home base in your state. Your state league connects you to the schools down the road, the principals and coaches in your region, and the recognition efforts that will shape esports in your state for years to come. From there, build the program your students need.

What is ISEA and why was it built?

The Interstate Scholastic Esports Alliance (ISEA) is a nationwide coalition of educator-run scholastic esports organizations serving K-12 students and schools. ISEA member organizations operate in more than 25 states and serve over 80,000 students each year.

ISEA was built because scholastic esports needed a unified, educator-led voice. As the space grew quickly, schools were navigating many options without a shared structure connecting them. State leaders came together to do what athletics and activities associations have done for decades: set standards, protect students, and put educators at the center. ISEA describes its purpose as developing, directing, protecting, and regulating amateur interscholastic esports, while promoting fair play, friendly rivalry, and good sportsmanship among students, schools, and communities.

I have spent 26 years in education, across K-12 and higher education. I have been a classroom teacher, a Director of Technology, and a college professor, and today I teach esports at the collegiate level and have helped build esports arenas, including Post University's. I founded TAEL in 2020 because I saw what esports could do for students who hadn't found their place at school yet, and I saw how easily that opportunity could get lost without educators leading the way.

From the college side, I know what programs look for in a student: not just skill, but character, teamwork, and the ability to balance competition with academics. From the K-12 side, I know that those qualities are built by coaches and teachers who show up for kids every week. ISEA brings both of those worlds together.

TAEL puts its trust in ISEA because it is built the right way. It is led by educators, not by any single company. Its members are state organizations accountable to the schools they serve. It holds its members to shared standards for fair play and student safety, and it opens doors no single state league could open alone, from publisher partnerships to regional competition to direct connections with collegiate esports.

Esports belongs in schools, and students come first.

When a Tennessee school joins TAEL, it is joining a national network of educators who believe exactly that.

ISEA's structure reflects that purpose. Individual schools do not join ISEA directly; they gain resources and support by joining their state-level organization. Full membership requires an organization to represent at least 10 participating entities, maintain active registration in its state, and be nominated by a current member. For-profit organizations can collaborate with ISEA as Partner Members.

ISEA partnerships

In August 2025, Nintendo of America partnered with ISEA to bring Mario Kart 8 Deluxe, Super Smash Bros. Ultimate, and Splatoon 3 to school-organized events for grades 4 through 12, providing Nintendo Switch Online memberships and digital game codes at no cost.

In January 2026, ISEA announced partnerships with the National Association of Collegiate Esports (NACE) to strengthen K-12 to collegiate pathways and with the National Esports Collegiate Conference (NECC), which works with over 500 colleges and universities across North America.

Learn more about ISEA

Find your state league

These are the current ISEA state member organizations. If your state does not have an association yet and you want to organize educators in your state, ISEA invites you to reach out.


Tennessee schools: this is your home field. TAEL's fall regular season begins September 28, 2026, and it is not too late to get your students involved. Season pricing starts at $100, there is a no-cost option for schools without funds, and no school is ever turned away. Register at tnacademicesports.com/register or email info@tnacademicesports.com.

Not ready for fall? Spring registration opens in January. The league is still growing, and your school can help shape what comes next.

Dr. Katrina Lewis is the Founder and President of the Tennessee Academic Esports League and teaches esports at the collegiate level.

About the Tennessee Academic Esports League

The Tennessee Academic Esports League (TAEL) is the official governing body for K-12 scholastic and academic esports in Tennessee. A statewide 501(c)(3) nonprofit founded in 2020, TAEL works to make competitive gaming accessible to every school in the state, connecting students to belonging, teamwork, leadership, and future-ready career pathways. Learn more at tnacademicesports.com.

Last updated: September 21, 2026